3D/Games

Low Poly Head


Software:  3D Studio Max/Photoshop
Poly count:  970
Man hours:  5
Notes :  This head is not turbo smoothed
Year:  2010
Low Poly Buildings 

Software:  3D Studio Max/Photoshop
Man hours:  35
Notes :  These models are 'in game' compatible
Year:  2010

Derelict Cinema



Click for a wireframe view                                                                           Click for a texture map

Software:  3D Studio Max/Photoshop
Man hours:  3
Poly count:  340
Notes :  This model is 'in game' compatible and uses a 'bump' map texture
Year:  2010

Low Poly Audi


Click for a wireframe view 

Software:  3D Studio Max/Photoshop
Man hours:  4
Notes :  This model is 'in game' compatible and uses a 'raytace' map
Year:  2010

Rigged Character


Software:  3D Studio Max/Photoshop
Notes :  An exercise in Modeling and Rigging a character
Year:  2010
 

Future Soldier


Software:  3D Studio Max/Photoshop
Man hours35
Notes :  This character is 'rigged' and 'skinned' for animation purposes.
Year:  2009


The Transformer


Software:  3D Studio Max/Photoshop
Year:  2009

The Turtle


Software:  Blender/3D Studio Max/Photoshop
Notes :  This character was rendered in 'passes' and added to the 'real life' back plate
Year:  2008


The Buddha


Software:  Blender/3D Studio Max/Photoshop
Year:  2008