Low Poly Head
Software: 3D Studio Max/Photoshop
Poly count: 970
Man hours: 5
Notes : This head is not turbo smoothed
Year: 2010
Low Poly Buildings
Software: 3D Studio Max/Photoshop
Man hours: 35
Notes : These models are 'in game' compatibleYear: 2010
Derelict Cinema
Click for a wireframe view Click for a texture map
Software: 3D Studio Max/Photoshop
Man hours: 3
Poly count: 340
Notes : This model is 'in game' compatible and uses a 'bump' map textureYear: 2010
Low Poly Audi
Low Poly Audi
Click for a wireframe view
Software: 3D Studio Max/Photoshop
Man hours: 4
Notes : This model is 'in game' compatible and uses a 'raytace' map
Year: 2010
Rigged Character
Software: 3D Studio Max/Photoshop
Notes : An exercise in Modeling and Rigging a characterYear: 2010
Software: 3D Studio Max/Photoshop
Man hours: 35
Notes : This character is 'rigged' and 'skinned' for animation purposes.Year: 2009
The Transformer
Software: 3D Studio Max/Photoshop
Year: 2009
Software: Blender/3D Studio Max/Photoshop
Notes : This character was rendered in 'passes' and added to the 'real life' back plateYear: 2008
The Buddha
Software: Blender/3D Studio Max/Photoshop
Year: 2008